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Exercise 19 - Array Methods

// -- ------------------------------------------------------- --
// Weapons
// -- ------------------------------------------------------- --
function createAvengerBoltCannon() {
return {
name: "Avenger Bolt Cannon",
fireArc: ["FRONT"],
firePower: [3, 7, 0],
damage: 4,
ammonition: 160,
specials: [
{
keyword: "EXTRA_DAMAGE",
value: 6,
},
],
};
}
function createHeavyBolterPortTurret() {
return {
name: "Heavy Bolter Turret",
fireArc: ["LEFT_SIDE"],
firePower: [6, 2, 0],
damage: 5,
ammonition: 160,
specials: [],
};
}
function createHellstrikeMissleLauncher() {
return {
name: "Hellstrike Missle Launcher",
fireArc: ["FRONT"],
firePower: [2, 2, 2],
damage: 3,
ammonition: 3,
specials: [
{
keyword: "GROUND_ATTACK",
value: 0,
},
{
keyword: "EXTRA_DAMAGE",
value: 6,
},
],
};
}
function createQuadLascannon() {
return {
name: "Quad Lascannon",
fireArc: ["FRONT"],
firePower: [0, 4, 2],
damage: 2,
ammonition: 160,
specials: [
{
keyword: "EXTRA_DAMAGE",
value: 6,
},
],
};
}
function createTwinHeavyBolters() {
return {
name: "Twin Heavy Bolters",
fireArc: ["FRONT"],
firePower: [3, 1, 0],
damage: 5,
ammonition: 160,
specials: [],
};
}
function createDualFragMisslePods() {
return {
name: "Dual Frag Missle Pods",
fireArc: ["FRONT"],
firePower: [3, 3, 1],
damage: 5,
ammonition: 160,
specials: [],
};
}
function createRotaryFragMissleLauncher() {
return {
name: "Rotary Frag Missle Launcher",
fireArc: ["FRONT"],
firePower: [2, 2, 1],
damage: 5,
ammonition: 160,
specials: [],
};
}
function createTurboLaserDestructor() {
return {
name: "Turbo Laser Destructor",
fireArc: ["FRONT", "UP"],
firePower: [2, 2, 3],
damage: 2,
ammonition: 160,
specials: [
{
keyword: "EXTRA_DAMAGE",
value: 4,
},
],
};
}
function createTwinLascannon() {
return {
name: "Twin Lascannon",
fireArc: ["FRONT"],
firePower: [0, 2, 1],
damage: 2,
ammonition: 160,
specials: [
{
keyword: "EXTRA_DAMAGE",
value: 6,
},
],
};
}
function createHeavyBolterStarboardTurret() {
return {
name: "Heavy Bolter Turret",
fireArc: ["RIGHT_SIDE", "FRONT"],
firePower: [4, 1, 0],
damage: 5,
ammonition: 160,
specials: [],
};
}
function createHeavyBolterPortWing() {
return {
name: "Heavy Bolter Turret",
fireArc: ["ALL_ROUND", "DOWN"],
firePower: [4, 1, 0],
damage: 5,
ammonition: 160,
specials: [],
};
}
function createHeavyBolterStarboardWing() {
return {
name: "Heavy Bolter Turret",
fireArc: ["ALL_ROUND", "DOWN"],
firePower: [4, 1, 0],
damage: 5,
ammonition: 160,
specials: [],
};
}
function createTwinBrightLances() {
return {
name: "Bright Lance",
fireArc: ["FRONT"],
firePower: [1, 2, 2],
damage: 2,
ammonition: 160,
specials: [
{
keyword: "EXTRA_DAMAGE",
value: 4,
},
],
};
}
function createTwinScatterLaser() {
return {
name: "Scatter Laser",
fireArc: ["FRONT"],
firePower: [6, 4, 0],
damage: 4,
ammonition: 160,
specials: [
{
keyword: "AERIAL_ATTACK",
value: 0,
},
],
};
}
function createTwinStarcannon() {
return {
name: "Starcannon",
fireArc: ["FRONT"],
firePower: [3, 2, 1],
damage: 3,
ammonition: 160,
specials: [
{
keyword: "AERIAL_ATTACK",
value: 0,
},
],
};
}
function createShurikenCannon() {
return {
name: "Shurikencannon",
fireArc: ["FRONT"],
firePower: [8, 4, 0],
damage: 4,
ammonition: 160,
specials: [
{
keyword: "EXTRA_DAMAGE",
value: 5,
},
],
};
}
function createNightfirePlasmaMissileArray() {
return {
name: "Nightfire Plasma Missile Array",
fireArc: ["FRONT"],
firePower: [2, 2, 2],
damage: 3,
ammonition: 2,
specials: [
{
keyword: "EXTRA_DAMAGE",
value: 5,
},
{
keyword: "AERIAL_ATTACK",
value: 0,
},
],
};
}
function createNightfireKrakMissileArray() {
return {
name: "Nightfire Krak Missile Array",
fireArc: ["FRONT"],
firePower: [2, 2, 2],
damage: 3,
ammonition: 2,
specials: [
{
keyword: "EXTRA_DAMAGE",
value: 5,
},
{
keyword: "GROUND_ATTACK",
value: 0,
},
],
};
}
function createTwinPulseLasers() {
return {
name: "Pulse Laser",
fireArc: ["FRONT"],
firePower: [2, 3, 2],
damage: 3,
ammonition: 160,
specials: [
{
keyword: "AERIAL_ATTACK",
value: 0,
},
],
};
}
function createMissileArray() {
return {
name: "Missile Array",
fireArc: ["FRONT"],
firePower: [3, 2, 0],
damage: 4,
ammonition: 160,
specials: [],
};
}
function createBombRack() {
return {
name: "Bomb Rack",
fireArc: ["REAR"],
firePower: [4, 0, 0],
damage: 2,
ammonition: 3,
specials: [
{
keyword: "EXTRA_DAMAGE",
value: 5,
},
{
keyword: "GROUND_ATTACK",
value: 0,
},
],
};
}
function createTwinLinkedShurikenCannon() {
return {
name: "Heavy Shuriken Cannon",
fireArc: ["FRONT"],
firePower: [10, 6, 0],
damage: 4,
ammonition: 160,
specials: [],
};
}
function createNoseMountedScatterLaser() {
return {
name: "Nose mounted Scatter Laser",
fireArc: ["FRONT"],
firePower: [4, 2, 0],
damage: 4,
ammonition: 160,
specials: [
{
keyword: "AERIAL_ATTACK",
value: 0,
},
],
};
}
function createTwinLinkedPulseLasers() {
return {
name: "Twin Linked Pulse Laser",
fireArc: ["FRONT"],
firePower: [4, 6, 2],
damage: 3,
ammonition: 160,
specials: [
{
keyword: "AERIAL_ATTACK",
value: 0,
},
],
};
}
function createTwinLinkedPulsar() {
return {
name: "Twin Linked Pulsar",
fireArc: ["FRONT"],
firePower: [2, 4, 4],
damage: 2,
ammonition: 160,
specials: [
{
keyword: "EXTRA_DAMAGE",
value: 5,
},
],
};
}
function createHeavyDScythe() {
return {
name: "Heavy DScythe",
fireArc: ["FRONT"],
firePower: [3, 3, 0],
damage: 2,
ammonition: 160,
specials: [
{
keyword: "EXTRA_DAMAGE",
value: 3,
},
],
};
}
function createQuadBigShootas() {
return {
name: "Quad Big Shoota",
fireArc: ["FRONT"],
firePower: [8, 4, 0],
damage: 5,
ammonition: 160,
specials: [],
};
}
function createPortShootaTurret() {
return {
name: "Shoota Turret",
fireArc: ["LEFT_SIDE, UP"],
firePower: [2, 1, 0],
damage: 5,
ammonition: 160,
specials: [],
};
}
function createStarboardShootaTurret() {
return {
name: "Shoota Turret",
fireArc: ["RIGHT_SIDE, UP"],
firePower: [2, 1, 0],
damage: 5,
ammonition: 160,
specials: [],
};
}
function createGrotBomms() {
return {
name: "Grot Bomms",
fireArc: ["LEFT_SIDE", "RIDE_SIDE", "UP", "FRONT"],
firePower: [0, 0, 0],
damage: 2,
ammonition: 160,
specials: [
{
keyword: "AUTONOMOUS_WEAPON",
value: 0,
},
{
keyword: "EXTRA_DAMAGE",
value: 4,
},
],
};
}
function createBigShootaTurret() {
return {
name: "Big Shoota Turret",
fireArc: ["REAR", "RIGHT_SIDE", "LEFT_SIDE", "UP"],
firePower: [3, 1, 0],
damage: 5,
ammonition: 160,
specials: [
{
keyword: "TAIL_GUNNER",
value: 0,
},
{
keyword: "AERIAL_ATTACK",
value: 0,
},
],
};
}
function createShootaTailGun() {
return {
name: "Shoota Tail Gun",
fireArc: ["REAR"],
firePower: [1, 0, 0],
damage: 6,
ammonition: 160,
specials: [
{
keyword: "TAIL_GUNNER",
value: 0,
},
{
keyword: "AERIAL_ATTACK",
value: 0,
},
],
};
}
function createLascannon() {
return {
name: "Lascannon",
fireArc: ["FRONT"],
firePower: [0, 2, 1],
damage: 2,
ammonition: 160,
specials: [
{
keyword: "EXTRA_DAMAGE",
value: 6,
},
],
};
}
function createDorsalBolterTurret() {
return {
name: "Bolter Turret",
fireArc: ["ALL_ROUND", "UP"],
firePower: [3, 2, 0],
damage: 5,
ammonition: 160,
specials: [
{
keyword: "AERIAL_ATTACK",
value: 0,
},
],
};
}
function createRearBolterTurret() {
return {
name: "Bolter Turret",
fireArc: ["REAR"],
firePower: [3, 2, 0],
damage: 5,
ammonition: 160,
specials: [
{
keyword: "TAIL_GUNNER",
value: 0,
},
{
keyword: "AERIAL_ATTACK",
value: 0,
},
],
};
}
function createBombBay() {
return {
name: "Bomb bay",
fireArc: ["REAR"],
firePower: [8, 0, 0],
damage: 2,
ammonition: 3,
specials: [
{
keyword: "GROUND_ATTACK",
value: 0,
},
{
keyword: "EXTRA_DAMAGE",
value: 5,
},
],
};
}
function createHeavyStubber() {
return {
name: "Heavy Stubber",
fireArc: ["REAR", "UP"],
firePower: [1, 1, 0],
damage: 5,
ammonition: 160,
specials: [
{
keyword: "TAIL_GUNNER",
value: 0,
},
],
};
}
function createTwinMultiLasers() {
return {
name: "Multi Laser",
fireArc: ["FRONT"],
firePower: [4, 6, 2],
damage: 5,
ammonition: 160,
specials: [],
};
}
// -- ------------------------------------------------------- --
// Aircrafts
// -- ------------------------------------------------------- --
function createFireRaptorGunship() {
return {
name: "Fire Raptor Gunship",
aircraftClass: "FIGHTER",
alliance: "ADEPTUS_ASTARTES",
cost: 31,
x: 0,
y: 0,
currentAltitude: 0,
structure: 4,
transport: 0,
fuel: 0,
throttle: 2,
manoueuvres: 5,
handling: 3,
minSpeed: 0,
maxSpeed: 5,
currentSpeed: 0,
maxAltitude: 5,
src: "file://./fireraptorgunship.png",
weapons: [
createAvengerBoltCannon(),
createHeavyBolterPortTurret(),
createHeavyBolterStarboardTurret(),
createHellstrikeMissleLauncher(),
],
specials: [],
};
}
function createStormEagleAssaultCraft() {
return {
name: "Storm Eagle Assault Craft",
aircraftClass: "FIGHTER",
alliance: "ADEPTUS_ASTARTES",
cost: 29,
x: 0,
y: 0,
currentAltitude: 0,
structure: 4,
transport: 2,
fuel: 0,
throttle: 2,
manoueuvres: 5,
handling: 3,
minSpeed: 0,
maxSpeed: 5,
currentSpeed: 0,
maxAltitude: 5,
src: "file://./stormeagleassaultcraft.png",
weapons: [
createQuadLascannon(),
createTwinHeavyBolters(),
createDualFragMisslePods(),
],
specials: [],
};
}
function createXiphonInterceptor() {
return {
name: "Xiphon Interceptor",
aircraftClass: "FIGHTER",
alliance: "ADEPTUS_ASTARTES",
cost: 24,
x: 0,
y: 0,
currentAltitude: 0,
structure: 3,
transport: 0,
fuel: 0,
throttle: 2,
manoueuvres: 7,
handling: 4,
minSpeed: 2,
maxSpeed: 6,
currentSpeed: 0,
maxAltitude: 5,
src: "file://./xiphoninterceptor.png",
weapons: [createRotaryFragMissleLauncher(), createQuadLascannon()],
specials: [],
};
}
function createThunderhawkGunship() {
return {
name: "Thunderhawk Gunship",
aircraftClass: "BOMBER",
alliance: "ADEPTUS_ASTARTES",
cost: 44,
x: 0,
y: 0,
currentAltitude: 0,
structure: 8,
transport: 4,
fuel: 0,
throttle: 2,
manoueuvres: 4,
handling: 3,
minSpeed: 0,
maxSpeed: 5,
currentSpeed: 0,
maxAltitude: 5,
src: "file://./thunderhawkgunship.png",
weapons: [
createTurboLaserDestructor(),
createTwinLascannon(),
createHeavyBolterPortTurret(),
createHeavyBolterStarboardTurret(),
createHeavyBolterPortWing(),
createHeavyBolterStarboardWing(),
],
specials: [],
};
}
function createNightWing() {
return {
name: "Nightwing",
aircraftClass: "FIGHTER",
alliance: "ELDAR_CRAFTWORLDS",
cost: 21,
x: 0,
y: 0,
currentAltitude: 0,
structure: 2,
transport: 0,
fuel: 0,
throttle: 3,
manoueuvres: 8,
handling: 2,
minSpeed: 2,
maxSpeed: 8,
currentSpeed: 0,
maxAltitude: 5,
src: "file://./nightwing.png",
weapons: [createShurikenCannon(), createTwinStarcannon()],
specials: [
{
keyword: "JINK",
value: 6,
},
],
};
}
function createPhoenixBomber() {
return {
name: "Phonix Bomber",
aircraftClass: "FIGHTER",
alliance: "ELDAR_CRAFTWORLDS",
cost: 23,
x: 0,
y: 0,
currentAltitude: 0,
structure: 2,
transport: 0,
fuel: 0,
throttle: 2,
manoueuvres: 7,
handling: 2,
minSpeed: 2,
maxSpeed: 6,
currentSpeed: 0,
maxAltitude: 5,
src: "file://./phoenixbomber.png",
weapons: [
createShurikenCannon(),
createMissileArray(),
createNightfireKrakMissileArray(),
createNightfirePlasmaMissileArray(),
createTwinStarcannon(),
],
specials: [
{
keyword: "JINK",
value: 0,
},
],
};
}
function createVampireRaider() {
return {
name: "Vampire Raider",
aircraftClass: "BOMBER",
alliance: "ELDAR_CRAFTWORLDS",
cost: 35,
x: 0,
y: 0,
currentAltitude: 0,
structure: 5,
transport: 3,
fuel: 0,
throttle: 3,
manoueuvres: 6,
handling: 3,
minSpeed: 2,
maxSpeed: 7,
currentSpeed: 0,
maxAltitude: 5,
src: "file://./vampireraider.png",
weapons: [
createTwinLinkedShurikenCannon(),
createNoseMountedScatterLaser(),
createTwinLinkedPulseLasers(),
],
specials: [
{
keyword: "JUMP",
value: 0,
},
{
keyword: "TROOPS",
value: 0,
},
],
};
}
function createVampireHunter() {
return {
name: "Vampire Hunter",
aircraftClass: "BOMBER",
alliance: "ELDAR_CRAFTWORLDS",
cost: 35,
x: 0,
y: 0,
currentAltitude: 0,
structure: 5,
transport: 0,
fuel: 0,
throttle: 3,
manoueuvres: 6,
handling: 3,
minSpeed: 2,
maxSpeed: 7,
currentSpeed: 0,
maxAltitude: 5,
src: "file://./vampirehunter.png",
weapons: [
createTwinLinkedPulsar(),
createTwinBrightLances(),
createNoseMountedScatterLaser(),
],
specials: [
{
keyword: "JUMP",
value: 0,
},
{
keyword: "TROOPS",
value: 0,
},
],
};
}
function createHemlockWraithFighter() {
return {
name: "Hemlock Wraithfighter",
aircraftClass: "FIGHTER",
alliance: "ELDAR_CRAFTWORLDS",
cost: 26,
x: 0,
y: 0,
currentAltitude: 0,
structure: 2,
transport: 0,
fuel: 0,
throttle: 3,
manoueuvres: 8,
handling: 2,
minSpeed: 2,
maxSpeed: 8,
currentSpeed: 0,
maxAltitude: 5,
src: "file://./hemlockwraithfighter.png",
weapons: [createHeavyDScythe()],
specials: [
{
keyword: "JINK",
value: 0,
},
],
};
}
function createNightshadeInterceptor() {
return {
name: "Nightshade Interceptor",
aircraftClass: "FIGHTER",
alliance: "ELDAR_CRAFTWORLDS",
cost: 25,
x: 0,
y: 0,
currentAltitude: 0,
structure: 2,
transport: 0,
fuel: 0,
throttle: 4,
manoueuvres: 8,
handling: 2,
minSpeed: 3,
maxSpeed: 9,
currentSpeed: 0,
maxAltitude: 5,
src: "file://./nightshadeinterceptor.png",
weapons: [createTwinBrightLances()],
specials: [
{
keyword: "JINK",
value: 0,
},
],
};
}
function createGrotBommer() {
return {
name: "Grot Bommer",
aircraftClass: "BOMBER",
alliance: "ORC_HORDES",
cost: 28,
x: 0,
y: 0,
currentAltitude: 0,
structure: 6,
transport: 0,
fuel: 0,
throttle: 1,
manoueuvres: 3,
handling: 5,
minSpeed: 2,
maxSpeed: 4,
currentSpeed: 0,
maxAltitude: 4,
src: "file://./grotbommer.png",
weapons: [
createQuadBigShootas(),
createPortShootaTurret(),
createStarboardShootaTurret(),
createGrotBomms(),
],
specials: [],
};
}
function createFightaBommer() {
return {
name: "",
aircraftClass: "FIGHTER",
alliance: "ORC_HORDES",
cost: 20,
x: 0,
y: 0,
currentAltitude: 0,
structure: 3,
transport: 0,
fuel: 0,
throttle: 1,
manoueuvres: 4,
handling: 4,
minSpeed: 3,
maxSpeed: 7,
currentSpeed: 0,
maxAltitude: 4,
src: "file://./fightabommer.png",
weapons: [
createQuadBigShootas(),
createBigShootaTurret(),
createShootaTailGun(),
],
specials: [],
};
}
function createDakkaJet() {
return {
name: "Dakka Jet",
aircraftClass: "FIGHTER",
alliance: "ORC_HORDES",
cost: 16,
x: 0,
y: 0,
currentAltitude: 0,
structure: 2,
transport: 0,
fuel: 0,
throttle: 2,
manoueuvres: 5,
handling: 4,
minSpeed: 4,
maxSpeed: 8,
currentSpeed: 0,
maxAltitude: 4,
src: "file://./dakkajet.png",
weapons: [createQuadBigShootas()],
specials: [],
};
}
function createMarauder() {
return {
name: "Marauder",
aircraftClass: "BOMBER",
alliance: "ASTRA_MILITARUM",
cost: 23,
x: 0,
y: 0,
currentAltitude: 0,
structure: 5,
transport: 0,
fuel: 0,
throttle: 1,
manoueuvres: 3,
handling: 4,
minSpeed: 2,
maxSpeed: 5,
currentSpeed: 0,
maxAltitude: 5,
src: "file://./marauder.png",
weapons: [
createLascannon(),
createDorsalBolterTurret(),
createRearBolterTurret(),
createBombBay(),
],
specials: [],
};
}
function createThunderboltFury() {
return {
name: "Thunderbolt Fury",
aircraftClass: "FIGHTER",
alliance: "ASTRA_MILITARUM",
cost: 23,
x: 0,
y: 0,
currentAltitude: 0,
structure: 3,
transport: 0,
fuel: 0,
throttle: 2,
manoueuvres: 6,
handling: 3,
minSpeed: 2,
maxSpeed: 6,
currentSpeed: 0,
maxAltitude: 5,
src: "file://./thunderboltfury.png",
weapons: [createAvengerBoltCannon(), createTwinLascannon()],
specials: [],
};
}
function createAvenger() {
return {
name: "Avenger",
aircraftClass: "FIGHTER",
alliance: "ASTRA_MILITARUM",
cost: 20,
x: 0,
y: 0,
currentAltitude: 0,
structure: 2,
transport: 0,
fuel: 0,
throttle: 1,
manoueuvres: 6,
handling: 2,
minSpeed: 1,
maxSpeed: 6,
currentSpeed: 0,
maxAltitude: 5,
src: "file://./avenger.png",
weapons: [createAvengerBoltCannon(), createHeavyStubber()],
specials: [],
};
}
function createVendettaAssaultCraft() {
return {
name: "Vendetta Assault Craft",
aircraftClass: "FIGHTER",
alliance: "ASTRA_MILITARUM",
cost: 17,
x: 0,
y: 0,
currentAltitude: 0,
structure: 3,
transport: 3,
fuel: 0,
throttle: 1,
manoueuvres: 4,
handling: 4,
minSpeed: 0,
maxSpeed: 5,
currentSpeed: 0,
maxAltitude: 4,
src: "file://./vendettaassaultcraft.png",
weapons: [createTwinLascannon()],
specials: [],
};
}
function createHellion() {
return {
name: "Hellion",
aircraftClass: "FIGHTER",
alliance: "ASTRA_MILITARUM",
cost: 26,
x: 0,
y: 0,
currentAltitude: 0,
structure: 2,
transport: 0,
fuel: 0,
throttle: 3,
manoueuvres: 7,
handling: 2,
minSpeed: 2,
maxSpeed: 8,
currentSpeed: 0,
maxAltitude: 5,
src: "file://./hellion.png",
weapons: [createTwinMultiLasers()],
specials: [],
};
}
let aircrafts = [
createFireRaptorGunship(),
createStormEagleAssaultCraft(),
createXiphonInterceptor(),
createThunderhawkGunship(),
createNightWing(),
createPhoenixBomber(),
createVampireRaider(),
createVampireHunter(),
createHemlockWraithFighter(),
createNightshadeInterceptor(),
createGrotBommer(),
createFightaBommer(),
createDakkaJet(),
createMarauder(),
createThunderboltFury(),
createAvenger(),
createVendettaAssaultCraft(),
createHellion(),
];
// -- -----------------------------------------------------------------------------
// -- 1. Beispiel
// -- -----------------------------------------------------------------------------
// Legen Sie für die unterschiedlichen Flotten jeweils ein eigenes Array an:
console.log("Exercise 1: Fleets");
// i) ADEPTUS_ASTARTES
// console.log(adeptusAstartesAircrafts.length); // 4
// ii) ELDAR_CRAFTWORLDS
// console.log(eldarAircrafts.length); // 6
// iii) ORC_HORDES
// console.log(orcAircrafts.length); // 3
// iv) ASTRA_MILITARUM
// console.log(militarumAircrafts.length); // 5
// -- -----------------------------------------------------------------------------
// -- 2. Beispiel
// -- -----------------------------------------------------------------------------
// Finden Sie alle ELDAR_CRAFTWORLDS (alliance) Bomber (aircraftClass - "BOMBER").
// Die Schiffe dürfen nicht teurer sein als 35 (cost).
console.log("Exercise 2: Eldar Bomber Fleet");
// console.log(...eldarBomberFleet);
// -- -----------------------------------------------------------------------------
// -- 3. Beispiel
// -- -----------------------------------------------------------------------------
// Zur besseren Klassifizierung der Flugzeuge, soll jedem Flugzeug eine
// Liste von Schlüsselwörtern zugeordnet werden.
// i) Definieren Sie für jedes aircraft Objekt ein keywords. Das Feld
// ist ein Array
// ii) Fügen Sie für eine Einheit ein Schlüsselwort zum keywords array
// hinzu, wenn die gegebene Bedingung zutrifft.
// GUNSHIP ... The Aircraft has more than 5 Weaponplatfoms (weapons.length)
// CLOSE_RANGE_FIGHTER ... Die Summe der Werte der firePower[0] Property,
// über alle Waffenplatformen des Flugzeugs hinweg muß insgesamt grösser
// gleich 10 sind.
// LONG_RANGE_FIGHTER ... Die Summe der Werte der firePower[2] Property,
// über alle Waffenplatformen des Flugzeugs hinweg muß insgesamt grösser
// gleich 10 sind.
// <ALLIANCE> ... Schreiben Sie die Alliance des Flugzeugs in Uppercase
// als Keywords.
console.log("Exercise 3: Aircrafts with keywords:");
// console.log(...aircraftsWithKeywords);
// Geben Sie jene aircrafts aus die zumindestens 2 Keywords haben.
console.log("Exercise 3: Aircrafts with many keywords:");
// console.log(...aircraftsWithManyKeywords);